Wednesday, May 9, 2012

Blog Phase III: Comprehensive Reflection


  • Standard 1: Facilitate and Inspire Student Learning and Creativity
    • A) How changed based on your experiences (Both your teaching and assessing others' teaching) this semester 
      • Facilitating and inspiring students learning creativity has changed my perspective a lot in teaching. The use of implementing technology in the classroom is going to improve my lessons and my classes overall learning. During my lessons as well as being a part of my classmates have been more engaging than I would have expected. Having to use technology in every lesson has aided me in thinking of ways to engage my students during class to a subject that would have most likely not been as interesting. Rather having them interact with the technology to support their innovative thinking and creativeness will surly make class more enjoyable. Assessments based on this new experience has helped in a sense that I can use technology as an assessment whether students are interacting with the smart board, ipad, or an application on the computer assessments do not have to be pigeon-holed to a multiple choice or essay test.  
    • B) How this might impact your future teaching experiences.
      • This will definitely impact my future teaching experiences because I will be able to engage students in exploring real-world issues and solving authentic problems using the internet and resources. I will now make sure to incorporate technology in to every lesson possible to make that memorable experience for my students. I will also be able to learn from them and what drives them to learn from different digital tools. 
  • Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments
    • A) How changed based on your experiences (Both your teaching and assessing others' teaching) this semester
      • Designing or adapting relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity my self, I have found challenging. Practicing more than one lesson plan and observing other students has really inspired me to want to be more creative. Tracy had a wonderful lesson with Art and Pointillism, where she incorporated moving around, technology, and questions that each student would answer to their partner or to the class. She had each of us do our own work of Pointillism to appreciate the artists work. Using technology is extremely important because as teachers, we are competing with video games. Designing and developing digital-age learning I now need to provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching. 
    • B) How this might impact your future teaching experiences.
      • Developing technology-enriched learning environments I've learned will enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. As a future teacher, I will need to customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. I think technology is a great tool to use in the classroom because kids know how to work computers, even if they have never seen one before because as adults we are fearful what might happen if we click on something, where as kids they will play around with the computer, familiarize themselves, and know how it works. I believe in universal design, and I believe that technology enhances it. With screen enlargers, voice readers, larger buttons, the possibilities are endless. 
  • Standard 3: Model Digital-Age Work and Learning
    • A) How changed based on your experiences (Both your teaching and assessing others' teaching) this semester 
      • Model digital-age work and learning will communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. As an upcoming teacher, I will have to model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning. I take that for granted because I know what is right and wrong to do on the computer, so that has changed my experiences in a sense of self-awareness with technology and my students. 
    • B) How this might impact your future teaching experiences.
      • Model digital-age work and learning I will have to demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. By building background knowledge with my students for different programs, they will be able to use a variety of digital tools for applying the same information. By applying this as a teacher I will be able to model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate and use information resources to support research and learning.  
  • Standard 4: Promote and Model Digital Citizenship and Responsibility
    • A) How changed based on your experiences (Both your teaching and assessing others' teaching) this semester 
      • By promoting and modeling digital citizenship and responsibility I will advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. I will also as a teacher promote and model digital etiquette and responsible social interactions related to the use of technology and information. 
    • B) How this might impact your future teaching experiences.
      • Becoming a teacher I have to develop and model cultural understanding and global awareness. To do this I need to be engaging with colleagues and students of other cultures using digital-age communication and collaboration tools. I will need to address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. 

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